Reflection on article " Theories and Practices of Multimodal Education: The Instructional Dynamics of Picture Books and Primary Classrooms:" With the advancements of technology and digital literacies, multimodal texts have replaced regular text. In other words, the words on the page are not the only way to understand the text. Various features, including the layout, font, images and more, help convey the meaning, as well. In order for teachers to help students use multimodal tools, they must undertake new roles. In addition to their current roles, educators need to become resource managers, designer consultants, and co-constructors of knowledge, as well. In this way, they can help their students develop the skills necessary in this technological era. Reflection on article "Using the ADDIE Model to Design Second Life Activities for Online Learners:" Technology can be used as a learning tool or as a distraction. Therefore, educato...
Assignment 1: With the advancements of technology, there have been so many changes to the word, including in literacy instruction. While teaching literacy used to include the use of books, papers and pens, it is no longer sufficient. Nowadays, students must become familiar with new literacies to be successful in the future. For instance, they must learn to navigate the internet, research information and engage in multimedia to acquire literacy. There are many benefits to implementing new literacies. For instance, it motivates and engages students, prepares them for the future and teaches them important skills. As educators, it is our jobs to teach students these important skills and use ICT’s. However, as technology advances, new literacies also continue to advance. It is important for teachers to remain up to date, attend programs and keep on learning how to use new technologies in the classrooms. It is the job of the teachers to determine which technologies are important to i...
Assignment 1: The game Carrie the Caregiver is a great way to teach students time management skills and responsibility. The game does not include much text aside from the instructions and how much points gained or lost. Players see what the baby needs by the thought bubbles with pictures coming from the crying babies. The visual-graphic elements include everything in 3D and the player drags Carrie and the babies around to perform the tasks. The audio elements include music playing and babies screaming in the background to give the game a realistic feel and engage the player in the game. The goal of the game is to keep the babies happy and attend to their needs quickly. The rules are to drag Carrie around to perform the tasks and to make each baby happy before it is too late. This is a fabricated scenario design. It is an enjoyable and engaging way to teach students time management skills. Assignment 2: Grade level Grade 1 Common cores standards and learning outcomes ...
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